Factions & Diplomacy
Factions are the political powers of the galaxy. Every player belongs to a faction, and faction politics — alliances, wars, taxation, and voting — shape the game world.
Playable Factions
When you register, you're assigned to a faction based on your race. Each faction has its own home system, starbase, and identity:
| Faction | Race | Home System |
|---|---|---|
| Terran Empire | Terrans | Sol |
| Union | Slah'ke | Union Space |
| Nexus | Kolari | Nexus Core |
| Genus | Brood | Genus Hive |
| Hive | Hive | Hive Space |
| Federation | Plexxans | Federation Core |
| Matrix | Preservers | Matrix Space |
| Pirates | Pirates | Pirate Haven |
Each faction has unique lore and starting conditions, but all share the same game mechanics.
Faction Standings
Factions have diplomatic standings with each other:
| Standing | Effect |
|---|---|
| Alliance | Friendly. Allied faction members can dock at your starbases |
| Neutral | No special relationship |
| War | Hostile. PvP enabled between factions in PvP systems |
Standings affect:
- Whether you can dock at another faction's starbase
- Whether you can attack players of that faction
- Trade and market access
The Voting System
Factions are governed through a motion system. Players with the Councilor or Dictator role can propose motions, and faction members vote:
- Alliance motions — propose an alliance with another faction
- War declarations — declare war on an enemy faction
- Tax changes — adjust the faction's tax rate
- Policy decisions — other faction-wide actions
Motions require a majority vote to pass.
Taxation
Each faction has a tax rate (default 10%) applied to certain player earnings:
- Tax revenue goes into the faction treasury
- The treasury funds faction-wide operations
- Tax rates can be changed through the voting system
Faction Roles
| Role | Abilities |
|---|---|
| Dictator | Full control. Can propose any motion |
| Councilor | Can propose and vote on motions |
| Member | Can vote on active motions |
PvP and Faction Conflict
Faction standings directly control combat rules:
- At war: Players can freely attack each other in PvP systems
- Allied: Players cannot attack each other
- Same faction: Some systems prevent friendly fire entirely
Territory control matters. Conquering enemy starbases and planets shifts the balance of power.
Tips
- Get involved in politics — faction votes shape the galaxy. Your voice matters
- Check standings before engaging — attacking an allied faction's player has consequences
- Faction loyalty has perks — friendly starbases mean safe docking and repair
- Join Discord — most faction coordination happens out of game