Navigation & Travel

The galaxy of Interstellar War is made up of interconnected star systems. Getting around efficiently — and safely — is a core part of gameplay.

In-System Movement

Within a system, your ship moves toward a destination each tick:

  • Set course by clicking on a target in your scanner (starbase, planet, ship, or coordinates)
  • Your ship advances toward the target at its maximum speed every 15-second tick
  • Speed is determined by your base ship speed + engine modules + piloting skill bonus

Scanner Range

Your scanner detects objects within 90 units. It shows:

  • Ships (friendly, enemy, and NPC)
  • Planets and asteroid belts
  • Starbases
  • Containers (wrecks, jettisoned cargo)
  • System jump points

Cloaked enemy ships are invisible on your scanner unless they're in your faction or fleet.

Auto-Docking

When your ship reaches a starbase or planet destination, it automatically docks if you have permission. You'll be moved inside the station/planet interface.

Hyperspace Travel

To travel between star systems, you need a Hyperdrive module (type 3):

  1. Open the Star Map view
  2. Select a destination system
  3. Activate your hyperdrive

Hyperspace Rules

  • Ships in hyperspace cannot be attacked
  • Your position snaps to the destination system's centre on arrival
  • Firing weapons disables your hyperdrive — you can't fight and jump simultaneously
  • Piloting skill affects which systems are accessible (higher skill = more systems)

The Star Map

The star map shows the galaxy's interconnected systems:

  • Systems are connected by hyperspace lanes
  • Each system has its own properties (PvP enabled, faction control, etc.)
  • Some systems are more dangerous than others — check before jumping

Cloaking

The Cloak module (type 9) provides stealth:

Rule Detail
Toggle cooldown 15 seconds between cloak/decloak
Enemy visibility Cloaked ships are invisible to enemy scanners
Allied visibility Faction and fleet members can always see cloaked ships
Firing decloaks Using any weapon automatically decloaks you
Passive Cloaking doesn't affect movement or other modules

Cloaking Tactics

  • Scouting — cloak and observe enemy movements safely
  • Ambush — position cloaked near a target, then decloak and fire
  • Escape — cloak to break enemy targeting and flee
  • Intel — relay enemy positions to your faction while invisible

Docking

You can dock at starbases that belong to your faction or allied factions:

  • Friendly starbases — dock freely
  • Allied starbases — dock if standings allow
  • Hostile starbases — docking denied ("declined your request")

Docking is required to:

  • Repair your ship
  • Buy/sell items and ships
  • Load/unload cargo
  • Access production facilities

Movement Tips

  • Speed matters — faster ships escape danger and reach objectives first
  • Check system PvP flags — know whether you're entering hostile territory
  • Cloak before jumping — arrive in a new system invisible
  • Don't fly AFK in PvP systems — your ship keeps moving but won't fight back
  • Bookmark key locations — starbases, mining spots, and escape routes