Navigation & Travel
The galaxy of Interstellar War is made up of interconnected star systems. Getting around efficiently — and safely — is a core part of gameplay.
In-System Movement
Within a system, your ship moves toward a destination each tick:
- Set course by clicking on a target in your scanner (starbase, planet, ship, or coordinates)
- Your ship advances toward the target at its maximum speed every 15-second tick
- Speed is determined by your base ship speed + engine modules + piloting skill bonus
Scanner Range
Your scanner detects objects within 90 units. It shows:
- Ships (friendly, enemy, and NPC)
- Planets and asteroid belts
- Starbases
- Containers (wrecks, jettisoned cargo)
- System jump points
Cloaked enemy ships are invisible on your scanner unless they're in your faction or fleet.
Auto-Docking
When your ship reaches a starbase or planet destination, it automatically docks if you have permission. You'll be moved inside the station/planet interface.
Hyperspace Travel
To travel between star systems, you need a Hyperdrive module (type 3):
- Open the Star Map view
- Select a destination system
- Activate your hyperdrive
Hyperspace Rules
- Ships in hyperspace cannot be attacked
- Your position snaps to the destination system's centre on arrival
- Firing weapons disables your hyperdrive — you can't fight and jump simultaneously
- Piloting skill affects which systems are accessible (higher skill = more systems)
The Star Map
The star map shows the galaxy's interconnected systems:
- Systems are connected by hyperspace lanes
- Each system has its own properties (PvP enabled, faction control, etc.)
- Some systems are more dangerous than others — check before jumping
Cloaking
The Cloak module (type 9) provides stealth:
| Rule | Detail |
|---|---|
| Toggle cooldown | 15 seconds between cloak/decloak |
| Enemy visibility | Cloaked ships are invisible to enemy scanners |
| Allied visibility | Faction and fleet members can always see cloaked ships |
| Firing decloaks | Using any weapon automatically decloaks you |
| Passive | Cloaking doesn't affect movement or other modules |
Cloaking Tactics
- Scouting — cloak and observe enemy movements safely
- Ambush — position cloaked near a target, then decloak and fire
- Escape — cloak to break enemy targeting and flee
- Intel — relay enemy positions to your faction while invisible
Docking
You can dock at starbases that belong to your faction or allied factions:
- Friendly starbases — dock freely
- Allied starbases — dock if standings allow
- Hostile starbases — docking denied ("declined your request")
Docking is required to:
- Repair your ship
- Buy/sell items and ships
- Load/unload cargo
- Access production facilities
Movement Tips
- Speed matters — faster ships escape danger and reach objectives first
- Check system PvP flags — know whether you're entering hostile territory
- Cloak before jumping — arrive in a new system invisible
- Don't fly AFK in PvP systems — your ship keeps moving but won't fight back
- Bookmark key locations — starbases, mining spots, and escape routes