Starbases

Starbases are the hubs of civilisation in Interstellar War. They're where you dock, repair, trade, buy ships, manage cargo, and regroup between operations.

Docking

To dock at a starbase, set course toward it. When you arrive, you'll automatically dock if the starbase accepts you:

  • Your faction's starbases — always accessible
  • Allied faction starbases — accessible if diplomatic standings allow
  • Hostile starbases — docking refused

When docked, your ship is safe. You cannot be attacked while inside a starbase.

Services

Ship Purchase

Starbases sell ships. Available ships depend on the starbase and your Command skill level:

  • Browse available ship types
  • Check stats, module slots, and price
  • Purchase with credits
  • Your new ship appears in the starbase hangar

Tip: You need sufficient Command skill to pilot larger ship classes. Don't buy a ship you can't fly.

Ship Repair

Docked ships can be repaired for credits:

  • Repair cost scales with the amount of damage
  • Both hull and shields are restored to full
  • Faster than waiting for passive repair

Ship Management

At a starbase you can:

  • Launch — undock and enter the system
  • Park — switch to a different ship stored at the base
  • Repackage — convert a ship back into an inventory item for storage or sale
  • Decommission — permanently remove a ship

Cargo & Inventory

Your items are stored at specific starbases:

  • Load items from the starbase onto your ship (limited by cargo capacity)
  • Unload items from your ship into the starbase
  • Items only exist at the starbase where they're stored — they don't follow you

Production

Starbases have production facilities for refining and crafting:

  • Up to 17 production job slots per starbase
  • Submit a recipe with required materials and credits
  • Wait for the job to complete
  • Collect the finished product

See the Trading & Economy guide for more on production.

Starbase Defence

Starbases are protected by automated weapon batteries in three roles:

Battery Type Role
Short Range Hits hardest per shot but struggles to track fast, agile targets
Medium Range A balanced battery with good tracking against most ships
Long Range Low per-shot damage but extremely high tracking — very hard to evade, even at speed

A fully built-up starbase fields many of each. These batteries automatically engage hostile ships within range.

Starbase Vulnerability

Starbases are not always attackable:

  • The is_vulnerable flag must be active for a starbase to take damage
  • A faction's primary starbase cannot be destroyed
  • When a starbase is destroyed, it enters a 3-hour reinforcement timer before its health resets

Attacking a starbase is a major operation. It requires coordination, siege-capable ships, and enough firepower to overcome the defence batteries.

Tips

  • Always repair before launching — passive repair is slow
  • Check which starbase your items are at — inventory is location-bound
  • Park spare ships — keep backup ships at friendly starbases
  • Know your escape routes — which friendly starbases are nearest to your operating area?