Trading & Economy
The economy in Interstellar War is player-driven. Everything from raw minerals to finished warships flows through the market. Understanding the economy is key to funding your operations.
Credits
Credits (CR) are the universal currency:
- Earned from NPC kills, player bounties, and market sales
- Spent on ships, repairs, modules, production jobs, and market purchases
- New players start with 2,000 CR
The Market
The player market operates at starbases. Players can post buy orders and sell orders for items and ships.
Selling Items
- Navigate to the Market section at a starbase
- Select an item from your inventory
- Set your price per unit and quantity
- The item is listed for other players to buy
Buying Items
- Browse the market by category
- Find a sell order you want to purchase
- Buy at the listed price
Market Categories
Items are organised into hierarchical groups:
- Modules — weapons, shields, engines, reactors, etc.
- Ships — complete hulls for sale
- Materials — raw and refined minerals
- Components — crafted parts used in production
Mining
Minerals are the foundation of the production chain. To mine:
- Fit a Miner module (type 8) to your ship
- Fly to a planet with mineral deposits
- Activate the miner module to begin extraction
- Minerals are deposited into your ship's cargo
Different planets have different mineral types and quantities.
Refining
Raw minerals need to be refined before they can be used in production:
- Dock at a starbase with raw minerals in your cargo
- Open the Production interface
- Select a refining recipe — input raw minerals, output refined materials
- Pay the credit cost and wait for the job to complete
Production Jobs
Production happens at starbases with limited job slots:
| Aspect | Detail |
|---|---|
| Max slots | 17 per starbase |
| Job time | Scales with quantity and recipe complexity |
| Credit cost | Upfront payment required |
| Skill requirement | Engineering level must meet recipe threshold |
Crafting
Refined materials can be crafted into finished goods:
Raw Minerals → Refining → Refined Materials → Components → Ships / Modules
Higher-tier items require more complex recipes with rarer materials and higher engineering skill.
Item Storage
Items are stored at specific locations:
- Starbase inventory — items stored at a particular starbase
- Ship cargo — items loaded onto your ship (limited by cargo capacity)
- Jettison — drop items into space as a container for later retrieval
Cargo Management
Ships have limited cargo space. To manage:
- Load items from starbase to ship before departing
- Unload items from ship to starbase when docked
- Jettison cargo in emergencies (creates a salvageable container in space)
Faction Tax
Your faction takes a tax cut from certain earnings. This tax funds the faction treasury, used for faction-wide operations. The exact rate is set by faction leadership through the voting system and can change over time — check your faction settings for the current value.
Economy Tips
- Mine early — raw minerals are always in demand
- Check market prices — don't sell below what you can get
- Production is profitable — refining and crafting add significant value
- Location matters — items only exist at the starbase where they're stored
- Diversify income — don't rely solely on combat or solely on mining